moviesvast.blogg.se

Lord of rigel fighters
Lord of rigel fighters







The human frigate, for example, is a very simple looking ship, but that does fit into the design style it’s a small scout in an already sleek and minimalist looking fleet. As I found out later, this made designing the smaller ships a bit more difficult, because it turned out easier to build from a small class, such as a frigate, towards bigger ships, adding and evolving design elements, than it is to reduce. The first ship of the fleet that was built was the cruiser it took us a while to find the design philosophy we were all happy with, and the cruiser seemed like a good place to start, it being a large enough class to incorporate all the design elements present in the species. Of course, in case of larger ships being launched, such as personnel shuttles or drop ships, these elevators would be used both for launching and landing. This was done to make it look like these pieces were manufactured separately, and then put together in a space dock, lending another hand to the desired familiarity in the look and feel of these ships.Īll human ships use escape pods, and on each class the size of the escape pod was measured, then I approximated the number of crew each pod could accommodate this was later used in determining the exact number of escape pods that were needed on each class of ship or base, knowing the approximate crew complements for each class.įrom the destroyer and upwards, the human ships have fighter launch capabilities while the destroyer only has some modern carrier-like elevators that are used both for launch and retrieval, larger classes, such as the cruiser and battleship typically use elevators for landing only, having separate launch bays used to deploy fighters. This resulted in sleek, narrow, sometimes almost submarine looking hulls the general arrangement of engines and bridge tower in the back and a long body going forward towards the nose worked well with that kind of setup.Ī good example of this approach would also be the fighter, that was very much designed to resemble modern jet fighters in a more sci-fi style.Īll of the human ships also share certain commonalities, such as thicker hull lines typically separating the hull in a number of pieces, that number depending on the class and varying anything between 2 for a frigate, 3 for a cruiser, etc. The general design philosophy behind the human fleet was to come up with ships that look like something humans might actually build one day in other words, something that would, to an extent, look like a modern day navy in space. However, the tougher the design process, the more rewarding the feeling when the final design “clicks”, and this was indeed the case with the human fleet.

lord of rigel fighters

Being members of said species ourselves also gives us some preset ideas on what the ships should look and feel like – and it’s easier to design without such pre-made ideas. Other 4x titles to be released this year by Iceberg Interactive and that can already be wishlisted include Dawn of Andromeda and Oriental Empires.In some ways, the human fleet was one of the hardest to design after all, it’s the only "real" race in the game, and by extension the most complex one. Stars in Shadow is scheduled to launch September 2016. Win by unifying the galaxy, through diplomacy or force. Compete with alien factions to explore and settle nearby star systems, develop colonies, bu ild fleets to defend against rivals, negotiate with them or conquer them, when necessary. Stars in Shadow (PC), developed by Canadian outfit Ashdar Games, comes with a distinctive artistic style and features streamlined empire management, sophisticated turn-based tactical combat, and detailed world building. Lord of Rigel is currently listed for a Q1-2017 release. Navigate galactic council politics and defeat grand menaces while utilizing espionage, research, and military force to shape the galaxy. Choose between warring elder races, forge your own coalition, or go it alone.

lord of rigel fighters

Lord of Rigel (PC), created by US based developer Rhombus Studios, is a turn-based strategy title with real-time combat elements and is set in a galaxy locked in a galactic cold war. Gamers eager to add two brand new 4x strategy titles to their wishlists can now do so. Haarlem, The Netherlands – May 23rd 2016 – Publisher Iceberg Interactive will be adding to their burgeoning stable of 4x strategy titles with Lord of Rigel and Stars in Shadow, each a unique addition to the richly populated genre.









Lord of rigel fighters